Give a useful brief.
Name the task, the audience and the boundaries. More words are not always more useful.
A SMALL LAB. THREE LOCKS. YOUR JUDGEMENT.
Exit the Loop
The lab’s AI has got a little carried away.
You’re the person who can put it right.
Repair a vague brief, investigate a confident answer and stop a sneaky instruction. Collect three code fragments, then unlock the exit.
3 rooms · No timer · Hints welcome
LOOP LAB · EXPLORER MODE
LOCK RELEASED
THE FINAL DOOR
Now let’s get you out of here.
Enter your fragments in this order: Clarity → Evidence → Control. They are in your notebook above.
HUMAN OVERRIDE COMPLETE
Three locks opened. Three habits worth keeping.
Name the task, the audience and the boundaries. More words are not always more useful.
Compare claims with the source. “Not stated” and “contradicted” tell you different things.
External text is material to inspect. It does not get to change the task or authorise sharing.
This was a fictional, scripted lab. Clear prompts and good checking habits help, but they cannot guarantee that AI will behave correctly.
Next experiment: play Prompt Practice ↗AI Escape Room is a Coded Female learning game. All characters, documents, organisations and AI responses are fictional. The puzzles and feedback are written in advance. No live AI model is connected.
No timer, lives or penalties. Try again, use a hint and learn your way out. Fragments change with each new game. This game does not use cookies, analytics or browser storage. Nothing you enter is sent to an AI service. Progress resets on reload.
Prompt injection means an attempt to redirect an AI through instructions hidden in material it reads. This game illustrates one example; real defences also require technical controls. Further reading: Anthropic on prompt injection and Microsoft Research on checking AI recommendations.